Making of: at Kitchen

making_of_at_kitchen

The “at kitchen” project is a design of a minimalist kitchen in an old tenement house. The project was inspired by interiors of old tenement houses which are transformed by designers into modern interiors while retaining their character. The works on the project lasted for 5 days.

Team:
Modeling: Adam Bęczkowski
Design, Shading, Rendering, Post-production: Tomek Michalski

Inspirations:

Always before each design process, we should draw as much inspiration as possible which will aid in creating the interior. The inspiration may consist in photographs of other interiors as well as materials. Below you can find a few examples of what’s been used in the project:

references

Modeling:

The models were prepared specifically for this project and took most of the time. The model design is luxurious and minimalist. A floor generator has been used to design the floor.
base model
sc_at_kitchen_1
island
sc_at_kitchen_2
kitchen Cabinets
sc_at_kitchen_3

sc_at_kitchen_4
hee dining chair
sc_at_kitchen_5
heater
sc_at_kitchen_6
all models
sc_at_kitchen_8

Shaders:

Shaders of particular materials:
marble
sc_at_kitchen_9
floor
sc_at_kitchen_10
copper
sc_at_kitchen_11
Scene with materials
sc_at_kitchen_12

Lighting:

Corona lighting was used for this interior’s illumination, i.e. Corona Sky, Corona Sun.
Corona Sun
sc_at_kitchen_13
Corona Sky
sc_at_kitchen_14

Rendering:

For time saving purposes, the project was rendered using Rebus farm.
Render setup
sc_at_kitchen_15

Post-production:

All renders have been saved in the .exr format and subjected to post-production in Adobe Photoshop.

sc_at_kitchen_16

Thanks for watching.
This whole scene you can buy in my shop.

More:

http://tomekmichalski.com/product/at-kitchen/

 

2 Comments

  • Bogdan says:

    Hi, the light is stunning, did you use only the sun+sky? I am asking because I am working on a similar layout of tenement apartment and the difficulty is to obtain a balanced light in the room only by natural light as the windows are pretty small. My room is maybe 50% bigger than your kitchen so the light is not reaching everywhere and the difference in levels is too high. I can model the light in some darker corners with vraylights but i feel the distribution of natural light is not realistic. In the real world these types of rooms are always bright. I tried also adding a vrayambientlight but i am not sure it helps.

    In your image it seems the sunlight is direct but the effect is somehow soft, the boundary between light/dark it is not obvious. I am interested to ask you how did you achieved that.

    Congrats for the design & final result )

    Bogdan

    • Thanks! This renders was created in Corona renderer. I used only Corona sky and Corona sun. In postproduction I used 32bit file(.exr – a lot of informations).
      Best regards, Tomek Michalski

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