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Simulating Pillow in Marvelous Designer. I would like to show my method about simulating pillow in Marvelous Designer. Short video tutorial. Pillows won’t be artificially puffed. p. Tomek Free .obj…
Hi Free models High Heels. p. Tomek High Heels
Hi everyone! Today I’ll tell you how to earn cash very quickly in 3D business. The easiest way is to sell 3D models via Internet. You can find plenty of…
‘Designers are meant to be loved, not understood’
What can I do?
I present you willingly the products in the best way, so the customers could remember them and buy them. For example the presentation of the furniture in various arrangement, presentation of your products in the studio or in another interesting place.
I will try to help you to arrange the interior, the stand etc.
I will make for you photo realistic visualisation of the interior based on materials you have prepared: technical drawings, inspirations.
I will create realistic visualisations of the buildings based on materials you have prepared.
Individual approach to each project.
Phase 1: Valuation, Sketches
After reception of all the information including Client’s demands I start to analyse the particular project. Then I prepare list of models that need to be done and sketches of my concepts. In the next stage of my work I create all the required materials in 3D.
Phase 2: Modeling, Lighting, Test Renders
Afterwards I add appropriate materials and texturesto the created models. And then- I select the light which is appropriate for the particular project. At the same time this stage demands testing the light and therefore is thought to be time-consuming phase of creating the project.
Phase 3: Rendering
Once the client accepted all the suggested renders, concepts, frames and colours, it’s about time to render final versions of pictures. The rendering time of these images depends on the level of complexity of the act or the size (resolution) of render.
Phase 4: Post-production
The last phase of the project is post-production in image editing program so that to improve colour contrast and add previously prepared details and elements.
The universal rule of unique visualization is to multiply details.
The most important details which should be included in exceptional projects are following: good shaders, light, good shots, climate and last, but not least – interesting model full of precise details.
All the above help to achieve the effect that it is almost impossible to distinguish 3D from the reality.
During projecting each of my works I paid attention especially to the highest precision of details. The result of such approach were well-received and catchy projects that presented all the most important features.